Generation It is a term with origin in Latin generatio It has different meanings and uses. It can be used to name the action and effect of begetting (It's understood as procreate) or of generate (as a synonym for produce or of cause something).
For example: “The government is committed to promoting the generation of jobs in the region”, “The generation of wealth in this part of the country is a pending account”, “We need to strengthen energy generation to meet the needs of the population ”.
The concept is also used to name the set of contemporary living beings (which have the same age): "Teenagers have always been characterized by their low adherence to norms, but I have never seen such disrespect as in the current generation.", "We have to be able to work for the welfare of future generations".
In a similar sense, the notion of generation allows reference to the set of people who, having been born in the same historical period, received similar cultural and social stimuli and, therefore, share tastes, behaviors and interests: "Sociologists claim that generation X is the most apathetic in history", "My grandfather always says he is from the vinyl generation and will never understand digital audio formats", "Jack Kerouac is my favorite writer of the beat generation".
It is known as generation, finally, at different phases of a technique Developing. Each generation brings some innovation compared to the previous generation: “I bought a last generation computer”, “This is the third generation of the Intel Core family of microprocessors”.
Video game consoles are grouped into generations, although it is a classification that varies according to the point of view of the person making it. In principle, there are those who rely solely on the technology used for their manufacture, which they accept as device new generation to the one whose technical specifications considerably exceed those of the competition and those of its previous edition, if I had it.
This reasoning was valid without problems for several years, especially until the mid-1990s, since the normal strategy of console manufacturing companies when it came to market a new product was based on giving important technological leaps to impact consumers; more memory, faster processors, more simultaneous colors on the screen, better sound, controls with more buttons: it passed from one generation to another dazzling the public with improvements easy to perceive, but superficial.
From another perspective, driven mainly by the innovations that Nintendo presented to the market with its DS and Wii consoles, the beginning of a generation takes place when a device is created that substantially changes the way of interacting with the games or viewing them.
The most important generations in the history of video games are the first three. Let's see some of its outstanding consoles, highlighting its main features:
* 1st generation, Magnavox Odyssey: Although video games have existed since the 1950s, it was only in 1972 that the first home console was launched, capable of connecting to a normal television for broadcasting its images. It is worth mentioning that it did not have a processor itself, but it worked based on transistors, resistors and capacitors. Also, their games did not have sound;
* 2nd generation, Atari 2600: from 1976, with the launch of Fairchild Video Entertainment System, the consoles incorporated microprocessors, which allowed their cartridges to consist only of a ROM chip to store the instructions. Undoubtedly, Atari was the star of this generation, thanks to its Atari 2600, with memorable games and technical specifications superior to those of its competition;
* 3rd generation, NES: In 1985, Nintendo came to North America to rescue video games from their deepest crisis, which had begun a couple of years before. With games like Super Mario Bros., Donkey Kong and Tetris, revolutionary commanders and a series of innovations that would modify the way of understanding the games forever, the Japanese company represented a real rising Sun for an industry that would otherwise have disappeared.